Mizu Interface
Key Features
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0.00ms Performance
Rendering is 100% offloaded to optimized pure JS/CSS. Zero Lua overhead at idle.
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Notifications
Rich notifications with stacking, animations, custom icons, sounds, and position control.
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Progress Bar
Full animation & prop sync, dual prop support, combat/death hooks, cancel keys.
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Text UI
Multi-entry key prompts in 3 themes. Dead-man switch auto-hides when idle.
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Skill Check
Promise-based multi-round minigame. Configurable difficulty, speed, keys & colors.
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Radial Hub (X-Menu)
SVG pie menu with mathematically perfect layout. Unlimited nested sub-menus.
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Context Menu
List-based menu with clickable items, icons, and action triggers (client/server/command).
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Input Dialog
Promise-based forms with text, dropdowns, color pickers, checkboxes, and sliders.
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NPC Dialog
Branching node-based conversations with keyboard, mouse, or combined interaction.
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Action Panel
Confirm/decline requests with optional auto-accept countdown timer.
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Global Announcements
/announce command with txAdmin integration. Logs to Discord & FiveManage V3.
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7 Languages
Out-of-the-box translations for EN, DE, ES, FR, PL, PT, TR.
Framework Support

QBCore
qb-core Β· Full Support

QBOX
qbx_core Β· Full Support

ESX Legacy
es_extended Β· Full Support
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No framework?
No problem. mizu_interface is fully standalone β it auto-detects your environment and works without any framework at all.
Replaces These Resources
qb-radialmenuqbx_radialmenuesx_radialmenuqb-progressbarox_lib notifications
All replaced automatically β no edits required in your other scripts.
Whatβs Next?
Last updated on